01 LiveDrixil Group
The digital home of a creative technology company building games, original ideas, software, and media brands.
Available for select projects
I am a software and game developer, AI engineer, and motion designer building useful products, interactive experiences, and visual stories.

Code · Games · Design · Motion
Selected work across code and creativity
This collection includes websites, AI tools, games, mobile apps, and creative work that I have built so far.
10 projects
01 LiveThe digital home of a creative technology company building games, original ideas, software, and media brands.
A Roblox football game in development, built around broadcast-style presentation and fluid, responsive play.
03 Playable buildA fast 3v3 volleyball game built around simple controls, expressive rallies, and cross-device play.
04 LiveA mobile-first fitness PWA for workouts, nutrition, progress, private media, and fast set logging.



Cinematic edits, motion graphics, sound design, and short-form visual stories.
06 LiveAn online store for premium wigs and hair extensions, built for customers in Abuja and beyond.
A deep learning nutrition tool that recognizes African dishes and estimates calories and macros from a meal photo.
A learning platform for healthcare training, progress tracking, assessments, and certificates.
A mobile trading interface for market activity, portfolios, watchlists, and transaction history.
A mobile workflow for patient appointments, treatment records, reminders, and clinic operations.
About Moses
I am a software, website, and game developer based in Nigeria. I also work in AI and data engineering, using machine and deep learning to build models for specific problems and useful products.
I am also a motion designer and video editor. I create games under Drixil Interactive and publish editing and motion work as Furreal.aex. Working across code, gameplay, animation, sound, interface design, data, and storytelling helps me bring a different perspective to every project.
A direction I care about
I want to use games and interactive experiences to express, preserve, and teach African culture and history. Ghost of Tsushima inspires me because culture shapes its environments, stories, music, clothing, architecture, language, and player experience. I want to bring that kind of cultural grounding to African stories.
What I do
I build practical web, mobile, frontend, and backend software around clear user needs and reliable workflows.
Frontend, backend, mobile, software architectureI design and build responsive websites with clear structure, strong visual identity, and thoughtful user experiences.
React, Next.js, TypeScript, Node.jsI build game mechanics and gameplay systems, then shape the wider experience through animation, 3D modelling, sound effects, UI/UX, and creative direction.
Gameplay systems, animation, 3D modelling, SFX, UI/UXI work with data, machine learning, and deep learning to understand AI systems, build models for specific problems, and connect them to useful products.
Data preparation, machine learning, deep learning, model integrationI design motion and turn raw footage into focused visual stories through pacing, animation, colour, transitions, and sound.
After Effects, Premiere Pro, DaVinci Resolve, motion graphics, sound designI am learning the foundations of deployment, automation, and infrastructure so I can support products beyond development.
Currently learning delivery workflows and infrastructure fundamentalsI am currently working with Approovia Limited on an AI coding harness in the same broad category as Lovable and Cursor. It is being designed to turn a simple prompt into a tested, deployed application through a guided conversation about the product's requirements.
For example, a hospital could ask it to create a hospital management system. The harness would ask which features and specifications are needed. If the user chooses to skip that process, it could instead work from information found in the hospital's website or documents.
From that information, the harness would define the business logic and specifications, then direct a coding agent to build the application. A structured set of Markdown files would guide the agent through consistent development practices, security considerations, and testing.
The cloud service is being developed from scratch on rented data-centre infrastructure. The harness will begin as a web application, with desktop and mobile versions planned for later.
I am working on a software and hardware concept intended to support people in dangerous situations. The software would explore machine learning signals that could indicate potential harm in an environment, while a wearable such as a ring, necklace, or bracelet would give someone a manual way to trigger an alert.
The planned alert flow would notify selected emergency contacts or emergency services and share the person's location. The tracker is intended to help locate someone during an emergency, including a kidnapping. These are planned capabilities, not a claim that the system is currently operational or a replacement for emergency services.
The final wearable form and operating model are still being explored. I am presenting this as work in development, not as an operational safety service.
Have something in mind?
If you have a project in mind or simply want to say hello, send me a message. I would be happy to hear from you.